Zachary Plata

Results 122 comments of Zachary Plata

Hi @evelant! Performance gains I expect, should come from performance improvements at the native iOS/Android level. I'll try and get to doing some testing with the truck example you mentioned...

Hey @evelant - I was able to try the truck example again that you ran into issues with a while back (where 10+ instances on screen would crash the app)....

@evelant Definitely planned! Text is in progress at the moment as you mention, and dynamic image assets are also a highly-requested feature on the roadmap as well

Hi @localpcguy - do you still have this issue today?

Closing - but feel free to reopen if this is still a concern for you, and the above solution doesn't help!

@getflourish You can `onLoad` of the Rive instance when created, call `.resizeDrawingSurfaceToCanvas()` to correctly set the width/height attributes accordingly with `devicePixelRatio` taken into account. More here: https://help.rive.app/runtimes/overview/web-js/faq#why-is-my-animation-blurry-at-runtime

Hi @noinskit - as an update, you can check out our usage guide on low-level JS/WASM APIs for this runtime here: https://help.rive.app/runtimes/overview/web-js/low-level-api-usage Following the above guide, once you [create an...

Closing as the above should help satisfy what you need! But feel free to re-open if you have issues with this!

Hi @nandorojo ! We can certain test more with expo to get better compatibility here; I believe historically it's been finicky with this project in particular. You can also include...

Hi @SleepiestAdam - sorry for the delayed response. We'll take a look at this next chance we get, and definitely appreciate the reproduction project you provided!