zorg

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This would also be optional, right? I mean, the song itself is quite long, and the splash is over fairly quickly, seems logical that it should be... or is this...

Okay. :smirk_cat:

At work at the moment, but if no one else decides to do it for 14 hours, i'll do it.

[here](https://dl.dropboxusercontent.com/u/36445632/love-short-edit.ogg)'s what i came up with, containing the most recognizable parts, about pi seconds long (accidental, i swear :3) With or without a tiny delay in the beginning, it could...

@josefnpat i just did: https://dl.dropboxusercontent.com/u/36445632/music/160219_lovesplashident.ogg May be a bit "busy" though, probably could thin the sound a bit, or idk.

Hi SiENcE! Technically, i only added support for it in the loader part; i don't actually have it generate any sound yet... but i will try to implement it the...

Could you share a minimal example that reproduces this issue? Alternatively, i'd want to ask about how much time is between the stage music starting to play and the intro...

Both could technically be implemented on the lua side, question is how useful it'd be to support it on the C++ side... ```lua local oldsetcolor = love.graphics.setColor function love.graphics.setColor(a,b,c,d) if...

You do need to note that what you consider the right values from `:tell` might be based on a false assumption; you'll never get a truly accurate value from that...

For the sake of cross-platform feature compatibility, how would this work on windows and linux?