Zoltán Mihályi
Zoltán Mihályi
I solved this problem using the request object and a WeakMap. ```javascript const userRequestMap = new WeakMap(); const server = new ws.Server({ port, verifyClient: (info, done) => { const user...
Highp in fragment shaders is an optional part of the OpenGL ES 2.0 spec, so not all hardware supports it. Maybe Logarithmic Depth Buffer can solve this issue better?
I mainly use addition method to mix particles together (to achieve a glowing effect), but after they are mixed, it is fine for me to mix the result with blend...
I have the same issue. If I create `512x512.png` in `build-res` and modify cordova-electron/lib/build.js to use 'non-existing.png' instead of 'installer.png', it works correctly (but I have no idea why).
@erisu can you help me how can I solve this? I think the key is renaming "installer.png" to match the the name expected by electron-builder: https://www.electron.build/configuration/linux But I am not...
It is almost impossible to use code coverage since 4.0
There is a function in `mastarm/lib/js-transform.js`, which is obviously wrong. If the file doesn't fit into a single buffer, it will try to parse each chunk separately. ```js function yamlTransform...
> Did you run into a specific error with storybook? Others have had problems spinning it up before so I may have missed something in the contrib guide. On windows,...
After removing `rm` commands from scripts: ``` pnpm run test:storybook Error: Executable doesn't exist at C:\Users\***\AppData\Local\ms-playwright\chromium-1097\chrome-win\chrome.exe` ``` ``` pnpm exec playwright install ERR_PNPM_RECURSIVE_EXEC_FIRST_FAIL Command "playwright" not found ``` I feel...