Sergio Fernández

Results 6 comments of Sergio Fernández

@lfwells - you posted this so long time ago and the same is happening to me now. I solved everything except the crash. Not sure which was the advice you...

I **haven't tried** this, but in Vue the same happened to me. It didn't work with Date() but it worked with Math.random(). It would be something like this: ``

This has been already solved here: https://github.com/asmadsen/react-native-unity-view/issues/27#issuecomment-737425365 For iOS, replace this line in DoBuildIOS() ``` var options = BuildOptions.AcceptExternalModificationsToPlayer; ``` with ``` var options = BuildOptions.AllowDebugging; ``` --- For Android,...

We solved this by just loading and unloading the main scene with `postMessageToUnityManager`: ```csharp void MessageHandler(string message) { Debug.Log("onMessage: " + message); if (message == "start") { SceneManager.LoadScene("AR", LoadSceneMode.Additive); }...

Would be awesome if you guys approve this pull request!

Interested in this one too.