Zohart

Results 5 issues of Zohart

### Details We've been working on some GLua optimizations when we saw that NetworkEntityCreated is called for some entities: Player [NULL] and Weapon [NULL]. EntityRemoved is not called for these....

Invalid/No-info

### Details We can make the entity to stop transmitting but the entity still exists on the client. It definitely needs function (not necessary, but very useful) to remove it...

### Details Well, some models have an LOD level, why can't we get current LOD level of the Entity that is being set by the engine?

### Details Add new useful function to PhysObj - SetMassCenterOverride. (used by Source vehicles)

### Details Auto refresh works incorrectly when you try to include any gamemode file from non-gamemode file. ### Example 1. Make a custom function for including files in some addon...