Zohart
Zohart
### Details We've been working on some GLua optimizations when we saw that NetworkEntityCreated is called for some entities: Player [NULL] and Weapon [NULL]. EntityRemoved is not called for these....
### Details We can make the entity to stop transmitting but the entity still exists on the client. It definitely needs function (not necessary, but very useful) to remove it...
### Details Well, some models have an LOD level, why can't we get current LOD level of the Entity that is being set by the engine?
### Details Add new useful function to PhysObj - SetMassCenterOverride. (used by Source vehicles)
### Details Auto refresh works incorrectly when you try to include any gamemode file from non-gamemode file. ### Example 1. Make a custom function for including files in some addon...