Mike Blumenkrantz
Mike Blumenkrantz
### Check version - [X] I'm running the latest version of Path of Building and I've verified this by checking the [changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding/blob/master/CHANGELOG.md) ### Check for duplicates - [X] I've checked...
I recently started using a 4k setup, doubling my font dpi, and noticed that the commander popup is still the same size as with a lower resolution, meaning that it...
It's currently possible to pass the Vulkan CTS CmdCopyImage tests without ever using `layerCount` from either the src or dst `VkImageSubresourceLayers` by always using `VkExtent3D::depth` and using `srcOffset.z + srcSubresource.baseArrayLayer`...
According to spec: > Values are taken from pDynamicOffsets in an order such that all entries for set N come before set N+1; within a set, entries are ordered by...
I believe the Vulkan CTS is missing coverage for the following scenarios (and various permutations): Scenario A: * Have color attachment with loadOp=CLEAR and storeOp=STORE * Have depth attachment with...
I'm not entirely sure what's going on here, but I recently was debugging this game and couldn't get apitrace to work. Some instructions in the [issue comments here](https://gitlab.freedesktop.org/mesa/mesa/-/issues/8943#note_1956817). Basically if...
When specifying `--off-screen`, `glFinish` is being called after every frame, which throttles performance. Instead, this mode should try to simulate a real display server interaction by e.g., rendering N frames...
Not sure if this is desired after so many years of having F4 do something else, but it's the only feature epsxe has that's still superior to pcsxr in every...
The core spec says: ``` Note that if a specified attachment has base internal format DEPTH_STENCIL but the attachments list does not include DEPTH_STENCIL_ATTACHMENT or both DEPTH_ATTACHMENT and STENCIL_ATTACHMENT, then...
I was interested in trying this out for some projects after seeing the corresponding article on opensource.com, but there does not seem to be any documentation. I am not a...