Zach
Zach
@sabotage3d [here](https://github.com/zryan3/imgui/tree/feature/sdl_android_example) is the link to my branch. It's a very quick example, as the GUI itself is not tailored for mobile (meaning you won't really have much fun typing...
> An actual Android example will minimum cruft/bloat would be nice. I'm going to play around and see if I can come up with something that works better on mobile...
@ice1000 Good idea. I really would miss the launcher icon but it's no biggy. I figured out that with the recent [SDL2-2.0.9](https://www.libsdl.org/download-2.0.php) that you can just use the command line...
I think I have minimized the project structure without making it too complicated. Here are some important notes on the progress: - The example for the android project is `example_android_sdl_gles3`...
 I have updated the code and it's now working like the original PR with minimal files, current imgui and impl files (on my device: MotoG3, Android 6.0 (Nougat). I...
Should `.travis.yml` be updated as well to build this example for Android? I made a small game using imgui and [this](https://github.com/zmertens/ShadeSlider/blob/master/.travis.yml) is what I did for my travis file.
I've thought about this PR quite a bit and I think I have come to three main conclusions: - I'm not sure if I can minimize the files too much...
> edit: the answer is yes. It worked nicely. The problem is for text input the keyboard does not appear. Does any of you know how to make it ?...
Hi @ocornut , thanks for the recent review, I did some squashing and reduced the repo to 3 files and the SDL3 submodule. I kept the SDL3 submodule because it...
I did some hacking and I think I got the current Android example working with SDL3 after changing `CMakeLists.txt` with a flag `CONFIGURE_WITH_SDL3`.. These changes don't require a new example,...