Zach

Results 13 comments of Zach

@sabotage3d [here](https://github.com/zryan3/imgui/tree/feature/sdl_android_example) is the link to my branch. It's a very quick example, as the GUI itself is not tailored for mobile (meaning you won't really have much fun typing...

> An actual Android example will minimum cruft/bloat would be nice. I'm going to play around and see if I can come up with something that works better on mobile...

@ice1000 Good idea. I really would miss the launcher icon but it's no biggy. I figured out that with the recent [SDL2-2.0.9](https://www.libsdl.org/download-2.0.php) that you can just use the command line...

I think I have minimized the project structure without making it too complicated. Here are some important notes on the progress: - The example for the android project is `example_android_sdl_gles3`...

![android_imgui_320_480](https://user-images.githubusercontent.com/5597089/49694700-fd901f80-fb4b-11e8-9f8a-56915e6c1278.png) I have updated the code and it's now working like the original PR with minimal files, current imgui and impl files (on my device: MotoG3, Android 6.0 (Nougat). I...

Should `.travis.yml` be updated as well to build this example for Android? I made a small game using imgui and [this](https://github.com/zmertens/ShadeSlider/blob/master/.travis.yml) is what I did for my travis file.

I've thought about this PR quite a bit and I think I have come to three main conclusions: - I'm not sure if I can minimize the files too much...

> edit: the answer is yes. It worked nicely. The problem is for text input the keyboard does not appear. Does any of you know how to make it ?...

Hi @ocornut , thanks for the recent review, I did some squashing and reduced the repo to 3 files and the SDL3 submodule. I kept the SDL3 submodule because it...

I did some hacking and I think I got the current Android example working with SDL3 after changing `CMakeLists.txt` with a flag `CONFIGURE_WITH_SDL3`.. These changes don't require a new example,...