zmr-game
zmr-game copied to clipboard
Zombie Master, an RTS/FPS game on the Source 2013 engine.
As discussed, there are two specific door entities which lost all collision when bone_followers were disabled in early versions to fix serious lag issues on some maps. Since this noticeably...
ZM vision has historically been a performance killer because of its massive light_dynamic, after some tests I suggest replacing it with a projected texture like the survivors' flashlight. I've tested...
doesn't have a dryfire sequence and plays a sound when trying to fire: -mac10 -overunder shotgun -r700 (reuses idle seq so technically has one, and would put it in the...
The active pop count seems to be cleared on new-round by taking the current count and subtracting every existing zombie's cost. Why wouldn't it just get set to 0? Eg:...
 I swear to god I’m not crazy. Navmeshes and npc_enemyfinders seems to have really strange and inconsistent interactions with each other. Depending on what map you use to test...
Transient sections still block correctly when obstructed, but don't re-enable when the obstruction is removed.
Checknofloor transient sections do not show their range when zm_sv_debug_nav_transient is enabled, regular transient sections appear as normal.
Title. Have had this happen twice on separate occasions. Hard to see from the picture, but the turret's tracers are coming from another player's weapon. 