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active pop count new round

Open yeckoh opened this issue 2 years ago • 0 comments

The active pop count seems to be cleared on new-round by taking the current count and subtracting every existing zombie's cost. Why wouldn't it just get set to 0? Eg: Set the cost of immolators to 1 and spawn a bunch. Reset the population cost back to 8. With them still alive, end the round. This goes both ways with having a negative or positive active pop count and 0 zombies depending on how much they cost at the time of spawning vs at the new round. image

yeckoh avatar May 05 '22 01:05 yeckoh