Tony (Atanas) Zlatinski
Tony (Atanas) Zlatinski
> Do you prefer an option and keep FFMpeg or just like drop FFMpeg for real ? I would still like to keep the FFMPEG as an option, please, since...
Hi @BattleAxeVR, Can you please try https://developer.nvidia.com/optical-flow-sdk? We are still considering a Vulkan video extension that will output the motion vectors, but I'm not sure if this extension will be...
Thank you, Charlie! The issue here is that we are running out of framebuffer pictures. This content uses a huge DPB space (of 16 pictures) pre-allocated before any display operations....
As I have said above, a better (the right fix) alternative would be to decrease the display queue size via ProgramConfig::backBufferCount from 8 to 3. This will also improve the...
Hi [moyidaren](https://github.com/moyidaren), > How to convert vkimage BGRA32 pixel format to vkimage NV12 pixel format. You can use the compute filter from the sample app. We haven't yet integrated it...
Thank you for bringing this parser performance issue to our attention, Nicolas. We are already aware of this issue and have an internal task (not started yet) to address it....
Hi [oscarbg](https://github.com/oscarbg), I'll try to find someone from NVIDIA's DX12 video team to help.
Hi @BattleAxeVR, We have a tentative plan to provide an MV solution for both h.264 and HEVC by the end of the year. Please note that for this to work,...
@friesofdoom, the encoder portion of the sample in main is outdated and deprecated. Please use the https://github.com/nvpro-samples/vk_video_samples/tree/video-encode-h264-265-alpha WIP branch for your evaluation.
Hi @charlie-ht, Can you please rebase your fixes against the ToT? Sorry, it took so long!