Peter Verswyvelen

Results 56 issues of Peter Verswyvelen

Thanks for this library! Do I need to install anything extra for the code to work? I ported the code to Windows, and although I don't get any error messages...

When reducing a state on some of our actions, we also output a new router location state using the following TS code: ```TS interface RootState { router: RouterState; game: GameState;...

I guess it is not possible using to use [jest-extended](https://github.com/jest-community/jest-extended) without ejecting?

Please give a thumbs up if you think it is, then I'll enable the sponsor buttons. Or give a thumbs down, and optionally a reason why :wink:

Currently each instanced maya shape is exported as a new mesh. Most code should be in place to deal with instances.

enhancement

When the animation is hand made, many of the curves are very smooth. Therefore, it should be possible to reduce the number of keyframes. The exporter should fit a cubic...

See e.g. the test scene `ZeroParentScaleTestAnim.ma` Related to #136

Exporting a combined object results in wrong texture coordinate semantics, like `TEXCOORD_1` instead of `TEXCOORD_0`