zimon9
zimon9
I'll try and implement that. I will say, however, I'd prefer if the probability were still reduced down to, say, 2-5% even with this change, as bullets can hit limbs...
> Honestly this should just be a chance that rolls for each projectile that hits that specific arm rather than the player in general. 15% would make a lot more...
Thank you for reporting this! This should be addressed now
Temporarily set to draft while I work on this. An earlier PR touched a few variables this PR was using, so I'll need to take a look at that.
Yes, you're both right here. Originally I planned on just doubling the volumes, but I decided to triple them in order to bring extended capacity emergency tanks inline with phorid...
> Alright well I see the jetpacks. Also a cool implementation, but I still feel like that's one of those tradeoffs you should be expected to make for increased mobility/less...
> > na this is a good start, the tiny tanks were completely worthless being used up in like less than 15 mins > > Most people overfill the tanks...
> > Like I said before, phorid tanks already have a volume of 6 -- all I'm doing is bringing engineering tanks to their level. It feels rather weird to...
Feedback was addressed, and tank volumes were left unchanged. Standard emergency tanks were effectively removed, and the alerts were made a little less chatty -- they should only fire when...
Setting this to draft while finishing up the helm icon sprites