Scribe of the Ziggurat

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> Thanks for your contribution! However, neither arena nor parallelization is accepted for this problem No probs - I should read the contributor guidelines :) With the arena allocator -...

This is weird - Running into the same problem ... but "solved" by changing tsconfig.json using this wild guess from "lib": ["ESNext", "dom"] to "libs":["ESNext", "dom"] ... now it builds...

Just ran into this one ... and here is a quick and dirty workaround that Im using. I have a global SSE connection that applies to the body, and a...

MeeToo Latest Zig 0.13 has an official FreeBSD release now (last active one was 0.11) ... so it should be 1 step easier Will have a look at whats involved...

I believe that some of our younger members have been quite successful at implementing language compression protocols for English to increase throughput on bandwidth limited devices. Current tech shows impressive...

Thanks for raising that ! will look into it and sort it out. I did get a build compiling ok with 0.12 and httpz latest, but gameplay was broken so...

I have patched up the build to work with 0.12.dev, and tested it against http.zig official (blocking branch only) Seems broken with the master (non-blocking experimental async) branch of http.zig,...

After a quick chat with Karl ... https://github.com/zigster64/zig-zag-zoe/releases/tag/v0.12.2139-async This builds against latest master of http.zig, which uses non-blocking / async IO. Just needed a minor tweak at this end to...

ok, so sorted out safari issues by running all the audio on the 1st user interaction (when the user selects a player to login as) Plays all audio clips, with...

So added a thread-pool branch to http.zig and building and testing again based on using a size 16 thread pool https://github.com/zigster64/http.zig/tree/thread-pool Lets see if we can get us a flat...