Colin Barré-Brisebois

Results 3 issues of Colin Barré-Brisebois

Ability to sample textures as close as possible [to this](https://msdn.microsoft.com/en-us/library/windows/desktop/bb509695(v=vs.85).aspx).

enhancement

Hi, Microsoft recently upgraded its DXC compiler with [new HLSL features](https://devblogs.microsoft.com/directx/announcing-hlsl-2021/). In HLSL 2021, `int3 Z = X ? 1 : 0;` has to be replaced with `int3 Z =...

bug

Using the an almost-latest (https://github.com/microsoft/DirectXShaderCompiler/commit/780506e7149648bd940762b6716aa08e2c498a9b) DXC, running TraceRay(...) followed by a TraceRayInline(...): ``` TraceRay(...); RayQuery q; q.TraceRayInline(...); q.Proceed(); ``` Crashes the shader compilation with the following error: `Val->VTy->**ContainedTys** was 0xFFFFFFFFFFFFFFFF.`...

bug