Sergei Marochkin
Sergei Marochkin
> I decided to "not fix" it, because tempnam() is the more portable than the alternatives, and in the context that the Pawn compiler is using tempname(), it is not...
Updated with latest changes.
No, I'm not planning to do this. I'm almost out of development for SA-MP. For now I'm writing on TypeScript for one RAGEMP project. The FCNPC requires internal server structures...
You should disable default damage system for this
It was renamed to `FCNPC_UseInfiniteAmmo`
I don't know. Try linux version and show your code.
Add `FCNPC` to `plugins` section in `server.cfg`
Show full `server_log.txt`
`¯\_(ツ)_/¯`
Yeah, some time ago I have tried to make train works good, but i gave up