Zicklag
Zicklag
I had this issue with my own LDAP docker container on a tiny server and after looking around I found that you can run `ulimit -n 1024` ( or some...
Fixed the test and found out why it was timing out. It was because the channel size was too small. I think this should be ready now, if this is...
Updated some documentation, but CI is now failing because of `executor::tests::test_actor_awake_phases` again.
> At any rate that would now be such an advantage to actors themselves because all you get is a backlog of traffic rather than a smooth flow. You mean...
There, I just finished the implementation of a bounded and unbounded async MPSC SECC channel that I should be able to use for the actor messages ( the tests are...
I ended up forking Axiom to a project under my organization called Maxim: https://github.com/katharostech/maxim. For now we're using it as sort of a testing ground for actor frameworks and our...
:+1: I ended up using Egui and epaint to draw lines in 2D and it definitely helped visibility for my collision shape rendering when the lines were thicker. Right now...
Oh, actually lyon might be a better option for me, I forgot about that one. I'm not super happy how difficult it is to get things from world space to...
I don't have time to really delve into it right now, but as a quick tip, if you use a `path` dependency in your Cargo.toml to depend on a locally...
Ah OK. I'm not 100% sure if I ever tested updating the tilemap texture or not, so when I thought it was working for me I might have been wrong....