David Ziarmand
David Ziarmand
@schteppe Hello man! You dont work on this repo any more, right? Please, approve people PRs, thats very usefull!
@schteppe please help to resolve this issue
> Hello! Try to choose a coefficient so your physics objects are around 1 meter in size. This is what p2 is optimized for. I'm sorry I didn't react right...
> Did you ever implement water/buoyancy elements? no, but buoyancy is something similar to the behavior of water
I have same issue, how to fix it, I dont get it
> Can you provide a simple code example of this issue? **Call**: ` Core.Graphics.viewport.follow(Core.Graphics.camera, {speed: 0.25});` **Core.Graphics (where i create camera)**: `Graphics.app = new PIXI.Application({ width: window.innerWidth, height: window.innerHeight, resizeTo:...
> This looks correct. Where's your follow command? Its my onLoaded listener. I call this listener when all resources loaded, just in that case
maybe pixi-culling make it bugged?
any progress?