David Ziarmand

Results 10 comments of David Ziarmand

@schteppe Hello man! You dont work on this repo any more, right? Please, approve people PRs, thats very usefull!

@schteppe please help to resolve this issue

> Hello! Try to choose a coefficient so your physics objects are around 1 meter in size. This is what p2 is optimized for. I'm sorry I didn't react right...

> Did you ever implement water/buoyancy elements? no, but buoyancy is something similar to the behavior of water

> Can you provide a simple code example of this issue? **Call**: ` Core.Graphics.viewport.follow(Core.Graphics.camera, {speed: 0.25});` **Core.Graphics (where i create camera)**: `Graphics.app = new PIXI.Application({ width: window.innerWidth, height: window.innerHeight, resizeTo:...

> This looks correct. Where's your follow command? Its my onLoaded listener. I call this listener when all resources loaded, just in that case

maybe pixi-culling make it bugged?