Danil Viazovoi

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Interesting, I wouldn't say it's completely dark. This is my attempt to use precomputed_atmospheric_scattering (ported to DirectX/HLSL): ![The night sky](http://i.imgur.com/4f3Q5Qc.png) (it's better to open it in fullscreen) The sun is...

Well, it's not exactly the demo code that I'm using, as I mentioned, I had to change the CPU code so it works with DirectX, the GPU code is adjusted...