zhuxudong

Results 52 issues of zhuxudong

**Describe the bug** - [ ] can't call v2f function outside vertex|frag in ShaderLab ```ts VertexShader = vert; FragmentShader = frag; v2f vert_internal(a2v v, float FUR_OFFSET){ v2f o; o.v_uv =...

bug

![image](https://github.com/galacean/engine/assets/17639043/2664630b-40bd-4283-aa14-efc7a7a78cc9)

enhancement

rendering
post processing

* Post Process Pipeline * command buffer * camera.HDR * Bloom * Tonemapping

pipeline

比如: ![image](https://github.com/galacean/galacean.github.io/assets/17639043/aa6534a7-efe1-49b0-8a8d-8daa184499a1) ![image](https://github.com/galacean/galacean.github.io/assets/17639043/77790962-f158-41b3-a6b7-6106f0013ed7)

documentation
enhancement

**Is your feature request related to a problem? Please describe.** I want change `isTransparent` in shaderlab by one macro or one variable. **Describe the solution you'd like** by macro: ```...

Rendering
shader

bloom effect will flickers frequently at certain angles

enhancement
Rendering
post processing

## 背景 * 1.3 版本只支持了 Bloom 和 Tonemapping 特效,内部实现还是用的 internal 方式。 * 1.4 需要开放后处理管线,方便用户灵活拓展后处理效果。 * 为了兼容以后的3D空间后处理(不同包围体下触发不同后处理效果),后处理职责需要归 Component 管理,挂到 Entity 下。 # Unity 调研 概要: * 通过 Renderer Feature 拓展全屏 Pass...

Rendering
post processing

**Is your feature request related to a problem? Please describe.** glTF has plugin [KTX2](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_texture_basisu) and [webp](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/EXT_texture_webp) should we support both of them, or recommend users to use KTX2 ? and...