Zhen Fu

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you can set **type_mask** to ignore certain components **IGNORE_ATTITUDE, IGNORE_PITCH_RATE, IGNORE_THRUST**. According to ``` uint8 IGNORE_ROLL_RATE = 1 # body_rate.x uint8 IGNORE_PITCH_RATE = 2 # body_rate.y uint8 IGNORE_YAW_RATE = 4...