Jialong Zhai
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Jialong Zhai
Hmm, I'm not sure. schedule can be an alternative in most cases. @pandamicro How about your opinion?
If many people have this requirement, we should consider it. How about add a `ExtendableActionInterval` or some thing similar which is a subclass of `cocos2d::ActionInterval` written in C++, and can...
Looks cool, but really need too much work to achieve this feature. It's very similar to `NativeScript`, and you can find how they implement this feature in https://github.com/NativeScript/android-runtime. I think...
Hi, @gareththomasamd This warning message is coming from the latest agility sdk, so it may not exist in your D3D12 runtime if you are not using latest agility sdk. Its...