Jialong Zhai

Results 14 comments of Jialong Zhai

Hmm, I'm not sure. schedule can be an alternative in most cases. @pandamicro How about your opinion?

If many people have this requirement, we should consider it. How about add a `ExtendableActionInterval` or some thing similar which is a subclass of `cocos2d::ActionInterval` written in C++, and can...

Looks cool, but really need too much work to achieve this feature. It's very similar to `NativeScript`, and you can find how they implement this feature in https://github.com/NativeScript/android-runtime. I think...

Hi, @gareththomasamd This warning message is coming from the latest agility sdk, so it may not exist in your D3D12 runtime if you are not using latest agility sdk. Its...