zgxnet

Results 2 issues of zgxnet

TorchSharp uses PinnedArray for string interop, and it does not release the handles explicitly and wishes PinnedArray to release the IntPtr handles when disposing. However, PinnedArray auto-release needs IDisposable to...

**Release Type**: GitHub source current branch **Version**: Latest commit at time of report **Platform(s)**: Windows **Describe the bug** In shader debug mode (setting by Game.EffectSystem.SetCompilationMode(Stride.CompilationMode.Debug), the compiled shader still has...

bug