zgxnet
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zgxnet
TorchSharp uses PinnedArray for string interop, and it does not release the handles explicitly and wishes PinnedArray to release the IntPtr handles when disposing. However, PinnedArray auto-release needs IDisposable to...
**Release Type**: GitHub source current branch **Version**: Latest commit at time of report **Platform(s)**: Windows **Describe the bug** In shader debug mode (setting by Game.EffectSystem.SetCompilationMode(Stride.CompilationMode.Debug), the compiled shader still has...
bug