Fangwei Zhong

Results 24 comments of Fangwei Zhong

Hi, I am sorry for the late reply. 1. The strange movement of the arm. It is caused by the RL module not perfect, but you can fix it by...

Hi @wilbercl , you can try the recent `4.27-stable` branch, I think the build problem has been solved.

The command `vget /object/{obj_name}/vertices` in the latest branch `4.27-stable` may meet your requirement. For your convenience, the following is an example function to process the string return into a list:...

The command `f'vget /object/{obj}/vertices'` has been changed to `f'vget /object/{obj}/vertex_location'`.

Four view modes ( `lit, normal, depth, object_mask`) are available in UnrealCV, `base_color` is out of the scope.

@Buffyqsf Have you correctly installed UnrealCV in your Editor? Maybe you can try the new commands to check it. For example, run `vget /cameras` to list all the cameras in...

@Buffyqsf You can try our newest branch `4.27-stable` and the client `v1.0.1`. It should be easily installed on Windows and Linux.

> @Ericgeese I have merged your suggestion in the latest branch `4.27-stable`, and this branch can be successfully built with the automation tool. Thanks for your contribution!

@epicman22 [Here](https://github.com/zfw1226/gym-unrealcv/blob/v1.0/gym_unrealcv/envs/utils/env_unreal.py#L94-L104) is an example of writing the unrealcv.ini file to change the resoluation before launching the unrealcv binary.

@missingdaysqxy The `4.27-stable' branch has solved this problem, and the build.py can be used again.