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Base graphics set for OpenTTD

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I was pointed to that project while asking about the status of zBase (seems out dated). Can you expand your README.md writing about how this project is connected to zBase....

The close box icon is one pixel too tall, which results in all window captions being resized one pixel taller than intended. With OpenGFX 2 baseset: ![image](https://github.com/zephyris/opengfx2/assets/639850/19346e2b-4bc6-41bb-ae1a-060634117f6b) With original DOS...

![offsets](https://github.com/zephyris/opengfx2/assets/91337649/6fff6075-e88c-4b10-8501-f8fbcd4555b9)

The 'magic blue' covers all, making it look like a single sprite. No visual impact, but slow to process for dithering etc.

I like how the snow tracks look, but I would like to have an option for extra-snowy tracks (snow nearly everywhere except the rails)

Operating System: Windows 64-bit Release: OpenGFX2 v0.4 Issue: The transition from dark to light on the sides of railroad tracks is inconsistent from tile to tile depending on the sprite....

Currently output image files are not overwritten if the input images are older. However, it is not checked if the script which generates the output image files has been modified....

Your build system makes it very hard to run multiple jobs on multiple cores. or skip parts of the build process that have already run. Make allows you to trivially...

![image](https://github.com/user-attachments/assets/92655dbb-51d8-4932-9029-3df1e0f75678) Affects buy menu and in-game. All other recolours work fine.