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ZEn NOde system - a simulation & rendering engine in nodes

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1.增加了 setOverrideNumSolverIterations,用于控制约束效果。 2.新增 BulletConstraintDisplay 节点,显示约束线

> Thank for you contribution! > If this is your first contribution to Zeno, make sure you've checked out the contributor guidelines: > > https://github.com/zenustech/zeno/blob/master/docs/CONTRIBUTING.md Related issue number (if any)...

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![621651929074_ pic](https://user-images.githubusercontent.com/74554469/167281837-882253f8-6695-4592-aabd-e16b67c6e293.jpg) ![651651929281_ pic](https://user-images.githubusercontent.com/74554469/167281838-881f76e4-b2c3-42f6-87f9-804184eb07e3.jpg)

我看到示例里面有衣服一类的柔性物体,请问这些模拟是如何做到的?

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It seems that TraceOneStep Node cannot work if the input `size` is not consistent with the size of the input `prim`. So I let `size` be calculated inside this node.

![501651551958_ pic](https://user-images.githubusercontent.com/74554469/166404580-93748b11-f95d-4201-b3d8-fb9b14509e9e.jpg) 中间把GraphicsPrimitive.cpp的shader code移动shader.hvoxelizeProgram.h的操作。但是改动头文件过大,我不知道一一对应关系。就不分开了。

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