zendorx
zendorx
same for 2021 unity
found the reason. It because component contains int2 property. And workaround here?
Also sprite pivots need for frame animations for sprites with different sizes
It does work for output window. I assume it possible do the same for log
BTW it does work in debug console. But if path is full. Maybe there some way to specify some regex for it
Update, if FarZ + NearZ == 0 than world position is right in space of camera object. But if NearZ -1 and FarZ 5000 than it returns coordinate far from...