Pär Winzell

Results 15 issues of Pär Winzell

We should summarize key stats about different aspects of the model as we convert them from Raw to glTF. For materials, list at minimum the textures involved, perhaps some constant...

enhancement

We currently step through each clip's duration at a constant rate, ask the FBX SDK to calculate the transform of every node, and slam any non-trivial values into a buffer....

enhancement

In progress. Awaiting CLI refresh as per https://github.com/facebookincubator/glTFVariantMeld/pull/20.

CLA Signed

All the skinned 2.0 models have LINEAR interpolation samplers. Wouldn't it be excellent to demonstrate the use of CUBICSPLINE and CATMULLROMSPLINE, for us folks implementing tools and renderers?