Pär Winzell
Pär Winzell
We should summarize key stats about different aspects of the model as we convert them from Raw to glTF. For materials, list at minimum the textures involved, perhaps some constant...
We currently step through each clip's duration at a constant rate, ask the FBX SDK to calculate the transform of every node, and slam any non-trivial values into a buffer....
In progress. Awaiting CLI refresh as per https://github.com/facebookincubator/glTFVariantMeld/pull/20.
All the skinned 2.0 models have LINEAR interpolation samplers. Wouldn't it be excellent to demonstrate the use of CUBICSPLINE and CATMULLROMSPLINE, for us folks implementing tools and renderers?