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more information during verbose runs

Open zellski opened this issue 7 years ago • 0 comments

We should summarize key stats about different aspects of the model as we convert them from Raw to glTF.

For materials, list at minimum the textures involved, perhaps some constant factor stats. For meshes, list attributes included, primitive counts various interesting geometric statistics.

There's some real low-hanging fruit to start with before we get too fancy.

zellski avatar Nov 16 '17 22:11 zellski