zb3
zb3
I know this comment isn't helpful, but this decision seems quite interesting given Google uses this for many of its important web products :) So far I've not seen any...
Here's the build of frida-server with these GC-related methods removed.. it is probably unstable and incorrect (but works for my case - better than nothing). Build sent by my trusted...
@NgoHuy, have you seen my compiled binary in the comment above? For me frida worked, but failed to intercept some functions.
Technically a duplicate of https://github.com/emscripten-core/emscripten/issues/8852 but it was marked as stale. Since this issue will most likely share the same fate, here's my patch script: ``` sed -i '/^function _egl/...
Holy cow.. this repo is 5 years old and those exploits certainly won't work anymore.. However, if you're looking to solve the error so you can see for yourself, you...
@emackey, this is controlled by the _MODEL_SYNC_LIMIT property of the `TextModel` class defined here: https://github.com/microsoft/vscode/blob/ecf479e662923a158c04ab58a835549a312442bf/src/vs/editor/common/model/textModel.ts#L176 On my system I was able to increase this limit by patching the `workbench.desktop.main.js` file....
Hmm, since it's been almost 8 years and this issue still isn't resolved, maybe we could assign @Copilot here? I'm sure it'd deal with this flawlessly..
Apologies for the delay.. so currently this doesn't support any sensor API. I'm not sure I'd implement one myself, but which sensors are used in these games? I guess one...
Pointer events should already work: https://github.com/zb3/freej2me-web/blob/main/web/src/main.js But not with the "sensor API". I didn't even know that one would be used for touchscreens.. While I can't guarantee any progress, I...
I tried my best to translate your message accurately and preserving the cultural context, but I really need more information. Is the issue that the emulator works slowly or hangs...