Bogdan Lipovtsev
Bogdan Lipovtsev
I understood why on rotation cause issue. [Quat](https://docs.rs/bevy/latest/bevy/prelude/struct.Quat.html) change x,y,z angles to valid euler angles and this makes the object twitch. I will try implement implement rotations like a blender.
https://github.com/hrsh7th/nvim-cmp/commit/6f118169af14c0f92d3f6062cd6f6b8b12361b3a fixed today
I think you can do it in current api using Spawner or add this new function in Spawner implementation ```rust pub fn until_timeout(count: Value, spawn_immediately: bool, timeout: f32) -> Self...
@idanarye please review