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3D Glasses Fix: Question about adding Direct3D support (3rash/Thrash API)

Open cyberluke opened this issue 3 months ago • 15 comments

Hi, I am on Windows XP machine with Geforce 3 that has 3D glasses support. It works great using this 3rash patch that has both OpenGL and DirectX support: https://web.archive.org/web/20220131033002/https://verokster.blogspot.com/2019/11/need-for-speed-ii-second-edition-patch.html

But it does not fix Force Feedback, only your project seems to fix Force Feedback.

Would it be possible to use newer Thrash engine DLL same way Verokster patched NFS II game? I have a bit of software dev skills, I could try to do it myself if you point me to some direction.

The thing is that by using OpenGL 1 on Geforce 3 and enabling NVIDIA 3D in-game, it won't display stereo rendered camera, but only single camera. While Quake II using OpenGL works perfectly with stereo rendering. Perhaps it has something to do with Glide to OpenGL wrapper.

Sources: https://web.archive.org/web/20210929214910/https://github.com/Verokster/3rash-module https://archive.org/details/verokster

cyberluke avatar Mar 19 '24 18:03 cyberluke