zaphod77
zaphod77
it would force you to release the first direction before you could engage it again. basically it stops 99% of the silly fighting game move tricks that work under forbid,...
no, that's just stupid and frustrating. :) press right press left. goes to neutral release left. STAYS NEUTRAL. need to press right again to get the double tap. if you...
well here's an example use case. In Synphony of the night. if you use priority, you can change directions with maria instantly and keep your run speed. this saves time...
The point isn't to replicate the feel. the point is to remove advantages from keyboard players so people who play on pad or stick can't whine when someone beats their...
Okay I have made the requested change. when creating the render and requesting one with render to target, it now fails like you requested. I also corrected the Sakura stages....
Okay, all hacks that were made earlier to try and make the gimmick operate have been removed, and YGS2KSwapToSecondary and all references to it have been deleted. The gimmick operates...
Your correction is wrong. If you look at the code, it's checking the draw rate directly before deciding which to call. I will rewrite it though.
Okay, the extern reference for GetDrawRate() was indeed no longer in use, so i was able to remove it. I had rewritten the bitmap loader to load them to textures...
okay i now have the bank for you. [mt32_fm.zip](https://github.com/user-attachments/files/16407840/mt32_fm.zip) and here's ballad2.mid to play with it. :) [ballad2.zip](https://github.com/user-attachments/files/16407846/ballad2.zip)
Okay i've figured out more. loop points do work, but only for Music, and only if they are error free. i've fixed the latter, but doubt you are willing to...