Gyula Zakor

Results 11 issues of Gyula Zakor

Hi Im working on a Metal application which has to load models form .gltf files, but I will have to modify some vertex attributes of the model meanwhile. Could someone...

This addresses #https://github.com/szeged/webrender/issues/219 It works but it's still in a WIP state, because there are lot of duplication and the GL code path is broken now, I have to fix...

Steps needs to be done: - [x] move the render pass begin/end out - [x] move the viewport/scissor out - [x] ideally, move the descriptor stuff out - [x] move...

performance

The red and blue color values in the output of our `read_pixels_into` function are sometimes swapped. We should revisit what is the expected format and what is the actual format...

bug
ready

Currently creating a new Renderer instance in Gecko or resizing the window takes too much time, especially with DX12. We can speed up this by using pipeline cache from `gfx-rs`....

enhancement
performance

The `servo-tidy` check is temporarily disabled in our travis build (https://github.com/szeged/webrender/pull/196/commits/25f15a6e1bcc35f4e35124b3e514340e0fd4301f), because we have duplicate versions for some packages: - [x] ./Cargo.lock:1: duplicates for `rand` are allowed, but only single...

This issue is to track those differences between our gfx based implementation and the upstream WR, which requires additional feedback. And here is the first one: The upstream WR generates...

question

- [x] We can emit vertex position and normal after each other, this can spare us one iteration over the vertex data - [x] Since we only have 6 surface...

enhancement
good first issue

The current shadow implementation uses shadow mapping (render the screen from the lights view to a deth buffer, and use that depth to calucalte shadow), but is a bit hacky...

enhancement