Brandel Zachernuk
Brandel Zachernuk
Good call! I think we _don't_ have it in 2.4, but 1. It's because of stuff underneath us and 2. I don't think there's a principled or immovable reason why...
Further discussion has led us to `stagemode="orbit"`, which I think makes sense - a further question is how much to specify the behavior of the manipulation scheme. on visionOS, the...
It might be good to go into the scope of this, as well as whether we need to clarify the 'orbit fit' approach to an `entityTransform` applied for the duration...
My sense is that 3D content is so different in scale that there's not useful information from the `boundingBoxExtents` of a given asset - there will be an appropriate _aspect...
Thank you for the context @estelle! Model is a proposed standard * being discussed in this W3C Community Group and proposed back to WHATWG, * edited as under those auspices...
@DRx3D I've updated the attribute for providing orbit input from `interactive` to `stagemode="orbit"`. (there is also an [established HTML attribute](https://developer.mozilla.org/en-US/docs/Web/HTML/Global_attributes/inputmode) called `inputmode` but it seems to relate specifically to _textual_...
@DRx3D After some investigation and discussion, it seems that a top-level `src` attribute overrides anything coming from a set of `` elements within ``. I think we should follow their...