Tail Wag Games

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I think Raylib has quite a bit of sprite support we could probably port with minimal effort. I designed a texture packer for frag and a texture format which we...

Gotcha - I was under the impression raylib had more support than that. Sure we can borrow from your work on Masala then. Feel free to take this on and...

1) I tried to make the zengine footprint as small as possible and this means that it's up to the player to implement the game loop. For animations I think...

I agree we shouldn't use sdl.getTicks() probably the high performance counter sdl2 offers or your stopwatch package. I think sdl2's high performance counter will work for mobile too so that's...

Go for it. Also feel free to put a PR in for stopwatch use, etc...

Right now there's a default shader that gets loaded at startup. You can also load models with specific shaders, although it might make more sense to allow you to pass...

I'm cool with that

I'm guessing so - I create one right when the engine starts so that'd be my guess. I can try experimenting by creating another one somewhere else, and seeing if...

We certainly can. I'll try to address this next.

Alright I took a look at logging and I'm not sure what if anything we should do about it. Right now the way things stand are - a console logger...