shaders
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A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering (VRChat)
Installation
- With VRChat Creator Companion
- Add listing https://z3y.github.io/vpm-package-listing/
- With Unity Package Manager:
https://github.com/z3y/shaders.git
Documentation
Features
- Bakery Mono SH
- Bicubic Lightmap
- Lightmapped Specular
- Lightmap Specular Occlusion
- Lightmapped Area Light Specular Approximation
- LTCGI and Area Lit
- Geometric Specular AA
- Box Projection on Quest
- Alpha to Coverage
- Improved Parallax
- Emission Multiply Base and GI Multiplier
- Non-Important lights per pixel
- Shader Config
- Easy Texture Packing
How to use
- Select a material and swap the shader to
Lit
- Other shader variants can be found under
Lit Variants/
- To create a new variant
Assets > Create > Shader > Lit Shader Variant
- Read the Documentation
Inspector
License
MIT
Filament Apache License 2.0, Core RP Unity Companion License