Rafi Khan
Rafi Khan
same problem here, it simply says "404" when looking for the live reload file
This seems to be a common issue and I have also created a similar [issue](https://github.com/aeroson/mcs-ICodeCompiler/issues/6)
``` c# System.Activator.CreateInstance(type, param1, param2, param3 ...) ``` Seems to be work, now just need to find a nice way to integrate this solution in an intuitive way!
This is just a thought but it might work by simply removing the MonoBehaviour on Moddable
Hmm actually nevermind, I think it should work if we just ignore the non mono scripts...
Okay I see, I'll try and figure out where the unity folder is haha as I'm on linux. Thanks for the help!
/opt/Unity/Editor/Data Got it!
I still have the same error, any ideas? ``` Unable to compile Mod Bundle 'Character'System.ComponentModel.Win32Exception: ApplicationName='/home/bismarck/Documents/Development/Unity-CSharp-Mod/Sample/Assets/../Mono/bin/gmcs', CommandLine='-target:library -out:"/home/bismarck/Documents/Development/Unity-CSharp-Mod/Sample/Mods/Character/Character.dll" -r:"/home/bismarck/Documents/Development/Unity-CSharp-Mod/Sample/Assets/../Library/ScriptAssemblies/Assembly-CSharp.dll" -r:"/home/bismarck/Documents/Development/Unity-CSharp-Mod/Sample/Assets/../Sample_Data//Managed/UnityEngine.dll" -r:"/home/bismarck/Documents/Development/Unity-CSharp-Mod/Sample/Assets/../Sample_Data//Managed/UnityEngine.UI.dll" "/home/bismarck/Documents/Development/Unity-CSharp-Mod/Sample/Mods/Character/Scripts/Character.cs"', CurrentDirectory='/home/bismarck/Documents/Development/Unity-CSharp-Mod/Sample' at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000]...
I managed to find a work around in the meantime at https://github.com/aeroson/mcs-ICodeCompiler. Yes the folder does have gmcs. One thing that came to mind was that maybe the paths were...
Just wanted to report that the compiler above definitely seems to have some wierd bugs... Just to make sure I'll load this project on Windows with the same code and...