z33ky
z33ky
Iirc Cygwin requires a X11 server for graphical applications, so if you can install xorg-server or something similar, that might come with the OpenGL library.
You could also try [Conan](https://conan.io/) or [vcpkg](https://docs.microsoft.com/en-us/cpp/vcpkg?view=vs-2017).
"Support for user-defined types" is the major motivator for me. Being able to just `Log(LogLevel::WARN, "{} does not align with {}\n", vecA, vecB)` instead of `Log(LogLevel::WARN, "%f %f %f does...
Err okay, that last thing is already possible in fmt: http://fmtlib.net/latest/api.html#formatting-user-defined-types Edit: link correct section
Yes, I still believe this is a good option for us.
My quick research seems to indicate it's just that it can't find the proper library. Apparently there's a `dumpbin` tool that you can [invoke to get a list of dependencies](http://stackoverflow.com/a/9619411),...
Even if I replace the whole header with ´FF´ it still works fine. Perhaps this header was used in another game on the same engine, or just for the PS2...
Thanks @belek666. We still have a 16-pixel wide column on the left that we do not decode correctly with our implementation. Hopefully this information will shed some light on it.
We can probably put some stuff, the level transitions for instance, in a simple file that is parsed on startup. But for more complex game logic I agree with your...
Yeah, Silent Hill 2 uses a different header. I myself am not well versed in reverse engineering, I've just built on code that was already present from someone else. Maybe...