ywmaa
ywmaa
I know very little about motion matching, so this may take time I will try to learn motion matching and implement it in the system as a plugin so anyone...
- [ ] Lower Head and upper body when going through small door height - [ ] Optional duck in code (useful for implying ducking state for firearms combat)
- [ ] Hand IK to walls - [ ] Hand IK for pickups and interactions - [ ] Hand IK for Objects in Hand/Held by character
- [ ] possess different characters - [ ] possess a flying camera (Spectator) as an example - [ ] possess another player character (Spectator) as an example
a Targeting System for Enemies/Allies/AI/Objects. 1- should have signals, that are connected to Camera, 2- and then the Camera Locks on Target if part of game functuality. 3- should be...
- [ ] Standing anims with sword (combat mode, only walk movement) - [ ] Lock Enemy Target - [ ] Hit Anim with motion warping - [ ] health...
- [ ] Fire/Aim Animation Blend - [ ] Fire recoil Anim blend - [ ] health and death system - [ ] raycast as a projectile.
### Describe the project you are working on a 3D shooter game ### Describe the problem or limitation you are having in your project ~~my level is made using geometry...