ywmaa

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to make it clear, this means that the Engine modifies the system settings of the OS to apply the required resolution

I am not sure how it works in game engines but I think game engines by default check which features are being used and includes them, and it discards the...

awesome 👍 but if there is a way to automate this process, It will be better, or at least add a guide to the docs for reducing packages

that's great news

Update : I am going to split Distance matching functions in an standalone addon so it can be used alone in Godot asset lib, and it will be used here...

- [x] Stop Animation - [x] Orientation warping (changing character direction without animation) - [ ] slope warping (change the position of feet on slopes - [ ] stride warping...

I can't finish these feature until godot 4 gets a proper IK system, at least for legs, even better a full body IK system. but the base for stride warping...

Motion Matching Example : https://youtu.be/307omU48Feg Motion Matching Explanation : https://youtu.be/Egp1rQh1FAg [Original GDC 2016 Presentation](https://www.gdcvault.com/play/1023478/Animation-Bootcamp-Motion-Matching-The) from Ubisoft. [Link to Slides](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2016/Presentations/Clavet_Simon_MotionMatching.pdf) [Open source implementation for UE4](https://github.com/Hethger/UE4_MotionMatching-) This talk has a bit more...