yvt
yvt
The "X" model is used as a placeholder for GPL-incompatible assets. It's supposed to be "overridden" by `pak000-Nonfree.pak` with real ones and never to be seen by end users. How...
> > The "X" model is used as a placeholder for GPL-incompatible assets. It's supposed to be "overridden" by `pak000-Nonfree.pak` with real ones and never to be seen by end...
The thing is, we want to limit the dissemination of unofficial builds. There have been times when OpenSpades accidentally included game-breaking bugs that could be considered "cheating." For official releases,...
A related extension to the weapon skin interface is being made by #960, so this should be worked on after it's merged.
Created a branch `0.1.4-beta`.
https://developer.apple.com/documentation/xcode/notarizing_macos_software_before_distribution/customizing_the_notarization_workflow
There's a config variable named `s_gain`, which you can set by the startup window or the in-game chat (try typing `/s_gain 0.5`). It would be nice to have a GUI...
The performance and gameplay-wise impact on the software renderer needs to be assessed.
Looks like a HiDPI-related issue. According to https://github.com/yvt/openspades/issues/392#issuecomment-215891875, this can be fixed by changing the compatibility options of `openspades.exe`. This is a bug on SDL2's side and could be already...
> (1) Download `SDL2-2.0.10-win32-x64.zip` from SDL2's website. Correction: I'm sorry, this actually should be `SDL2-2.0.10-win32-`**`x86`**`.zip`.