yvant
yvant
Here's my setup:  SetupSDK points to the right path as well. Am I missing something?
The path in setupSDK was the right one. In the end, after doing multiple tries, it seems that it was an environment variable in Windows called AIR_HOME that needed to...
Yes indeed, it is used by APM. You're right, I'll try to check how APM gets the reference to the SDK to remove it. I have several issues with this...
Actually, I think the Flex thing is just a copy paste thing when downloading / renaming folders where I put the SDK. I use "Full AIR SDK with new ActionScript...
Thanks for the feedback, I'll try to use the file that you shared. I'll upload the logs later on. Regarding the float issue, I don't have it when running directly...
- AIR build: I tested the game using this Runtime.apk and it's working fine so far, I didn't see the glitches mentionned in the video. - SWF build: I still...
Oh ok I didn't understand you needed the logs even if it's working. I'll provide that. Yes I do have a compiler.jar file at this path.
I wasn't clear: I was having graphical glitches with the AIR/Android build, but I was able to build, whereas the SWF version doesn't build at all. With the SWF version,...
I was using the 51.1.3.10, the Harman splash screen was displayed. The splash screen is also displayed with the 51.2.1.4. I just uploaded an update of my app using 51.1.3.10...
Here's the current situation with an update of the app, using 51.1.3.10:  We can already see an decline of these values for the cold and warm start times (the...