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Nintendo Switch emulator

Results 1175 yuzu issues
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Yuzu v.2955 Ghost Blade HD v1.0.2 ( the same with original game without update) Hardware: core i7, nvidia 965m, vulkan There is error message in the beginning when you run...

After a while, one often forgets one made changes to some games' per-game-settings. This can lead to unnecessary and mislead trouble-shooting. It would be good to have a little symbol...

request

Hello awesome yuzu team, quick quality of life multiplayer suggestion: An option to set a multiplayer room to connect to automatically on startup thru GUI or rather simple as a...

request

Hey awesome yuzu team, another **very very minor** quality of life suggestion: Currently using Mainline 1171, the "Multiplayer/Direct Connect" dialogue window only accepts numbers and dots in an ip-like format...

request

When running Metroid Dread either with vulkan or opengl the frame pacing is visually bad. It starts off pretty smooth when observing the frametime line in rivatuner. However after about...

bug

## Description Tested same settings and hardware on both Windows 10 and Fedora 35 (tested using mesa 21.2.2, 21.2.5 and mesa-git). Different Accuracies, Scales or AA filters did not show...

gpu-issue
os-linux

> When run in -P script mode, CMake sets the variables [CMAKE_BINARY_DIR](https://cmake.org/cmake/help/latest/variable/CMAKE_BINARY_DIR.html#variable:CMAKE_BINARY_DIR), [CMAKE_SOURCE_DIR](https://cmake.org/cmake/help/latest/variable/CMAKE_SOURCE_DIR.html#variable:CMAKE_SOURCE_DIR), [CMAKE_CURRENT_BINARY_DIR](https://cmake.org/cmake/help/latest/variable/CMAKE_CURRENT_BINARY_DIR.html?highlight=cmake_current#variable:CMAKE_CURRENT_BINARY_DIR) and [CMAKE_CURRENT_SOURCE_DIR](https://cmake.org/cmake/help/latest/variable/CMAKE_CURRENT_SOURCE_DIR.html#variable:CMAKE_CURRENT_SOURCE_DIR) to the current working directory. So if doing an out-of-source build, the `GetGitRevisionDescription` module...

The moon of LIVE A LIVE is a 9-layer astc texture, but the data to be decoded is very strange, only the first two layers are normal, from the third...

early-access-merge

Larger staging buffers can give performance gains in certain games. This will have the most performance improvement on systems that support resizable BAR, as it will result in a single...

gpu
do-not-merge

error: vcpkg was unable to detect the active compiler's information. See above for the CMake failure output. -- Running vcpkg install - failed CMake Error at externals/vcpkg/scripts/buildsystems/vcpkg.cmake:863 (message): vcpkg install...