Yuyutsu Poudel
Yuyutsu Poudel
Im not experiencing lag for small canvas but pixelorama still takes around 15-17% while idle and 17-20% while drawing. If I try to draw on large canvas, well it lags...
Man this issue is really bugging me. It is possible to lower cpu usage even more? I dont notice generally but if i have pixelorama ane godot both open, i...
> @yuyutsupoudel In version 0.8.3 which is coming out in a few days, you will be able to lower the application's FPS which reduces CPU usage. Of course, we will...

I thought its a bug because if you decrease color value below 255 at that state, it does not go more than 255. Now you again have to enable raw,...
One feature i would like to have is ability to choose individual tile files rather than whole tile sets. This could take a lot of time to implement, however it...
@itsjavi honestly speaking, with out this feature, this project is like person with one broken leg. This is probably one of the game changing feature of this project. Wish i...
> * Prevent exporting with the default export templates, as they're too large and will probably always be unless Google increases the size limit by a lot. Therefore, exporting with...
> We should provide explicit guidance on how to meet some of these requirements like 15mb limit, and make it clear that users must consult the [Instant Play requirements checklist](https://developer.android.com/topic/google-play-instant/instant-play-games-checklist)...