yurixander

Results 3 comments of yurixander

I'm experiencing this very issue on my project. It seems the bug has yet to be fixed? I'm using Godot v4.1.1.stable.official [bd6af8e0e]. In my case, the collision does trigger if...

I think this is because of the token limitations per request?

**Update:** I've cloned and built changes from #246, and the UI issues seem to be resolved: ![fixed preview](https://github.com/OpenIntelWireless/HeliPort/assets/101931215/f200c4d9-968e-4a39-9b5a-5a15a7b9c1ae)