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Half-Life Texture Tools - create and view wad and spr files

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First, thank you for your work poking around the format and releasing the specs on WAD3. While that has led to the ability to view bespoke texture formats e.g. fonts,...

enhancement

Функция, которая устанавливает разрешение входящих изображений при создании или редактировании изображений.

enhancement

how to replace sprite image with another

save button not works in palette editor

When using an indexed transparent PNG as a source image for a texture, while HLTT does add the blue color as the final index as asked, it doesn't replace the...

bug

when I downloaded source code I got 433 Errors at compiling didn't change anything #Please FIX

Wad files support several types of images: - qpic (0x42) - miptex (0x43) - the most typical type - font (0x45) - spraydecal (0x40) [not official name] - same as...

As we know, the format of decal textures in decals.wad is a pseudo-grayscale, where the pixel values corresponds to monochrome intensity, and the last colour in the palette is the...

enhancement

Don't see the point in a description considering the title says everything