HL-Texture-Tools
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Half-Life Texture Tools - create and view wad and spr files
First, thank you for your work poking around the format and releasing the specs on WAD3. While that has led to the ability to view bespoke texture formats e.g. fonts,...
Функция, которая устанавливает разрешение входящих изображений при создании или редактировании изображений.
how to replace sprite image with another
save button not works in palette editor
When using an indexed transparent PNG as a source image for a texture, while HLTT does add the blue color as the final index as asked, it doesn't replace the...
when I downloaded source code I got 433 Errors at compiling didn't change anything #Please FIX
Wad files support several types of images: - qpic (0x42) - miptex (0x43) - the most typical type - font (0x45) - spraydecal (0x40) [not official name] - same as...
As we know, the format of decal textures in decals.wad is a pseudo-grayscale, where the pixel values corresponds to monochrome intensity, and the last colour in the palette is the...
Don't see the point in a description considering the title says everything