Yuxuan Shui

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Some games set a bypassing compositor property, which picom will honor if you enabled `unredir-if-possible`. In that case picom will stop while the game is running.

@tryone144 > If we opt to do multiple passes, how do we separate them in the config? Accept an array of file names?

@tryone144 hello! is it possible to revive this? I am thinking getting custom shader support into the new backends and enable them by default in v10.

@tryone144 * > "detect" alpha-blending, or force blending of windows when a custom shader is used? I think we have `force-win-blend` for that. * > forced-redraw for animations (using the...

@kwand Yes, custom texture would be a good thing to have, but as a first step I just want to get to feature parity with the old backend.

@tryone144 I am thinking maybe it would be better to have the custom shader take over everything, and provide the default processing as a utility function. This way, if the...

Hmm, I don't really like the fact a id -> shader mapping is maintained at 2 places.

@tryone144 There is one in config.c and keeps a map of path -> custom_shader, as well as a map tracking available ids. Then there is one in backend tracking id...

if starting picom causes plank to change the size/shape of its window, it's probably a bug in plank.