Yuxuan Shui
Yuxuan Shui
> Could you provide some motivation for this? Thing is clangd's header insertion does not always work. There are existing large codebases doing unspeakable things with includes and it's impractical...
> I think that most of the GLX X11 extension is not even used anymore. It's still used for GLX, i.e. creating an OpenGL context via `glXCreateContext` is done through...
> ``` > ### Backend: glx > > * Driver vendors: > * GLX: Mesa Project and SGI > * GL: Mesa > * GL renderer: llvmpipe (LLVM 19.1.7, 256...
is this new? did this happen with older nvidia drivers?
@absolutelynothelix has a nvidia GPU and is able to reproduce this. nvidia's glXWaitVideoSyncSGI has awful behavior when screen is off, and has caused us many headaches. maybe we should let...
renaming overlay to quad seems unnecessary?
From my knowledge, given how it's implemented at the moment, `monado` does have this guarantee.
Ah, so this is a problem for runtimes as well. Because the spec doesn't require the application to leave the images in a specific layout (again, only "compatible with"), the...
hey, thanks for investigating this! if you look at the definition of `scoped_charp`, they use `__attribute__((cleanup))` to make sure they are freed automatically. other than those this looks fine :+1:
I think we could extend window shader support a bit to make this possible.