Youngmin Koo

Results 11 comments of Youngmin Koo

@mikejsdev Have you solved the issue? If so, how did you do it? When I tested it on my iOS and Android devices, I found that using PublisherBanner instead of...

I'm building an app using the Expo platform, where native dependency versions cannot be changed, so I'm not thinking about forking and modifying this library right now. Unfortunately, all I...

I encountered an AOT-related error while using C# code in Godot 4.3-stable, specifically when calling APIs containing Enums in code generated by the OpenAPI Generator. While [Unity offers an official...

It seems like [this](https://github.com/poingstudios/godot-admob-ios/issues/78) issue is related.

In my opinion, yes, the user doesn't notice it. However, crash reports are sent to the App Store, which concerns me as it may affect ASO. I will conduct an...

I rebuilt the Godot engine with debug symbols and set a breakpoint at `GDScript::UpdatableFuncPtr::~UpdatableFuncPtr()`. At this point during application shutdown, I could observe that the script member variable (which points...

Yes, confirming that the issue disappears if I don't export the plugin. Additionally, I tried changing all the lambda functions within the plugin's GDScript files to member functions, and the...

@abcjjy Although it's not production-level quality, I've uploaded code that seems to be working for now. Could you please test whether the issue has been resolved?

Since these changes were initially refactored through an LLM, I think they haven't been sufficiently reviewed before merging. Someone said it was urgent, so I submitted it for now, but...

Alright, the problem is becoming more subtle. When reloading the ad after displaying it, this error occurs, and while the ad loads, the callback doesn't execute. ``` ERROR: Signal 'on_rewarded_ad_loaded'...