Timothy Yuen
Timothy Yuen
Just the custom export templates. When hacking on the project, some things might not work without my custom Godot build, but the most important parts should still work (aka loading...
Added a while back, the current README contains instructions on exporting now. Closing
The implementation+ Live2D license is permittable as long as the implementation is distributed separately from vpuppr. I do not see any problems here, besides actually implementing the integration. The big...
I was/still am planning on a Godot port. My current focuses are (in order): 1. Finishing up the next minor release for [puppeteer](https://github.com/virtual-puppet-project/puppeteer) 2. Adding mediapipe support 3. Working on...
@GeorgeS2019 looks like #90 will be handling your request, as your request is more about TTS than lip syncing. This issue is tracking only lip sync support. On that note,...
CI builds will be possible once the next 3.x release of Godot is out (current release is 3.3.2 as of this message). Runtime GLTF-loading support is needed and currently I...
It's not out of the question, but I only have an M1 Mac to test with. `onnxruntime`, one of the dependencies for OpenSeeFace, is not officially supported on Apple silicon...
Follow the [instructions in the README](https://github.com/you-win/openseeface-gd#building-from-source). In step 8, you will need to compile Godot yourself. I've ninja-edited the compile command, as it was slightly wrong but should be working...
nightly releases implemented in 22702b95191aa018ff676603acbf1f794ce253aa extensions have their own cicd pipelines
Thanks for submitting a PR! Loading translation files haven't been reimplemented yet, but I'll keep this PR in mind. The old translation file no longer applies to the UI, which...